Reproduction steps:
1. Open the attached “repro_IN-93242“ project
2. Open the “Assets/NoSound/Scene/Demo/Demo Scene.unity“ Scene
3. Enter the Play Mode
4. Pick up one of the blue cubes (“Picked Cube Midle“ GameObject in the Hierarchy) by facing it and pressing the 'E' button
5. Aim it at the big, black, cube-form room (“Base Room“ GameObject) and throw it by pressing the left mouse button
6. Observe that a shader works when the blue cube hits the ground/wall of the black room (gray expanding circles appear)
7. Exit the Play Mode
8. Open the “Assets/vfxFog.vfx“ Visual Effect Asset and dock the “vfxFog“ window next to the Game view
9. Repeat from the 3rd to the 5th step
10. Observe the black room when the blue cube hits the ground/wall
Expected result: Shader works when the blue cube hits the ground/wall of the black room (gray expanding circles appear)
Actual result: Shader doesn’t work when the blue cube hits the ground/wall of the black room (gray expanding circles don’t appear)
Reproducible with: 2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Reproducible on: Windows 10 (22H2), Windows 11 (23H2) (user’s environment)
Not reproducible on: No other environments tested