Unity Issue Tracker - Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
Open
UUM-131305
Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
Unity: Core Runtime
Open
6.3.X
6.0.X
In Progress
6.7.X
6000.7.0a2
6.6.X
6000.6.0b3
Fixed
6.5.X
6000.5.3f1
Won't Fix
6.4.X
Unity 6000.4 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Steps to reproduce:
1. Open the “user’s attached project.”
2. Open “SampleScene”
3. Enter Prefab Editing Mode for “PrefabStage” through the Hierarchy
4. Change the Scale of the “PrefabStage” GameObject through the Inspector
5. Undo the changes
6. Observe crash or “Invalid AABB” errors printed in the console
Reproducible with versions: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Notes:
The crash is inconsistent and can be triggered through different scenarios, but freshly extracting the project before every reproduction and following the reproduction steps mentioned above seems to get the most consistent results
May need to reset the scenario as the corrupt transform can get written into the scene. To do this, open the “PrefabStage” Prefab, disable and enable the Spawner.