InvalidOperationException: Burst failed to compile the function pointer `Void ProcessQueuedCommands$BurstManaged()`
Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Reflection.MethodInfo methodInfo, System.Boolean isFunctionPointer, System.Boolean isILPostProcessing) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:465)
Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Boolean isFunctionPointer) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:330)
Unity.Burst.BurstCompiler.CompileFunctionPointer[T] (T delegateMethod) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:311)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.GetFunctionPointerDiscard (System.IntPtr& ) (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.GetFunctionPointer () (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.Invoke () (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager.ProcessQueuedCommands () (at C:/Users/joseppujol/Desktop/dots/Packages/com.unity.entities/Unity.Entities/Content/RuntimeContentManager.cs:674)
Unity.Entities.Content.RuntimeContentSystem.Update () (at C:/Users/joseppujol/Desktop/dots/Packages/com.unity.entities/Unity.Entities/Content/RuntimeContentSystem.cs:93)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <c2e70ad495f9405aa8545873a8e87e1a>:0)