Unity Issue Tracker - Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
Fixed
UUM-99535
Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
Unity: Editor Tools
Fixed
6.2.X
6.1.X
6.0.X
2022.3.X
Fixed a bug where the Occlusion Window active filter would be reset on domain reload.
Editor: Fixed a bug where the Occlusion Window active filter would be reset on domain reload.
Editor: Fixed a bug where the Occlusion Window active filter would be reset on domain reload.
Editor: Fixed a bug where the Occlusion Window active filter would be reset on domain reload.
Steps to reproduce:
Open any Project
Open a Scene with 2 Cameras in it
Navigate to Window > Rendering > Occlusion Culling
Bake any Occlusion Settings
In the Occlusion Window, in the Visualization panel select the "Cameras" Scene Filter
Enter Play Mode
In the Scene Hierarchy Search field click the x to remove any search parameters
Actual results: Scene Filter buttons in the Occlusion Window reset back to "All" even though the Scene Hierarchy type search is still active when entering Play Mode, clicking on the "All" buttons does nothing and users have to click on other Scene Filter Buttons to use the "All" button
Expected results: Scene Filter buttons in the Occlusion Window do not reset when entering Play Mode
Reproducible with versions: 2022.3.60f1, 6000.0.42f1, 6000.1.0b9, 6000.2.0a6
Tested on (OS): Windows 11
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