How to reproduce:
1. Open the “IN-92381-IN-92381-DecalCoordBug.zip“ project
2. Open the “DecalCoordBug“ Scene
3. Open the “MyDecal“ Shadergraph alongside the Game view
4. Change field “World“ to “Object“ in the Shadergraph window > Position node > Space
5. Save the Shadergraph changes and observe the Game view
Expected result: The decal colors stay the same
Actual result: The decal colors change
Reproducible in: 2021.3.47f1, 2022.3.55f1, 6000.0.34f1, 6000.1.0b1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- The Decal object is the default, so the Object and World spaces should match
- In HDRP the faulty behavior can also be observed, but it seems that the “World“ Space has a different behavior compared to URP