Enter/Exit Play mode loading times are a lot longer when a lot of colliders are packed into a Prefab
Unity: Scene Management
Won't Fix
6.1.X
6.0.X
2023.3.X
2023.2.X
2022.3.X
2021.3.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “PackedScene” scene
3. Enter/Exit the Play mode
4. Observe the loading time values in the Console
5. Open the “UnpackedScene” scene
6. Enter/Exit the Play mode
7. Observe the loading time values in the Console and compare them to the previous values
Expected result: Loading time values in steps 4 and 7 should be approximately the same
Actual result: Loading time values in step 4 are a lot bigger than in step 7
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
The difference in loading times is hardware dependant
If Reload Scene is disabled (Edit > Project settings… > Editor > Reload Scene), entering Play mode loading time for both, packed and unpacked colliders, is a lot longer
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