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This behavior is what is expected based on the OpenXR spec for LOCAL_FLOOR. There is no consideration for what the expected behavior is between sessions, and the orientation, even during a recenter operation, is owned by the runtime (OS) during and between sessions. The restoration of a recentered pose between sessions we would consider a feature request at this time. If you want to provide this behavior in your applications, there are ways to manually capture the orientation changes during a recenter and use those to restore the previous session's orientation. One way in which this can be done is by using a persistent anchor with additional pose data that would need to be saved/loaded by a custom component responsible for manipulating the XR Origin accordingly.
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Reproduction steps:
1. Open the attached project “ReproProject“
2. Switch to the Android platform (go to File → Build Profiles → In the list, select Android, in the click on the button “Switch Platform“ located in right bottom side of the Build Profiles window)
3. Connect Meta Quest device
4. Build & Run to the device
5. Make sure that the Sphere GameObject is facing you after the Player loads, and Cube GameObject is behind
6. Close the Player
7. Turn 90 degrees with the headset on
8. With the right controller, recenter the view (to recenter, press and hold the Meta button for 1-2 seconds)
9. Restart the Player
10. Observe the result in Player
Expected result: The sphere is located in front of the camera
Actual result: The sphere is located off by 90 degrees
Reproducible in: 2023.1.0a26, 6000.0.58f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1
Could not test with: 2023.1.0a1, 2023.1.0a15 (unsolvable Input System package errors, Editor freezes)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Reproducible on devices:
Notes:
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