Reproduction steps:
1. Open the attached ‘FFH Core Project' project
2. Open the ‘PlayGround’ Scene
3. Observe the Scene view
Expected result: The water is rendered, and no errors are in the Console
Actual result: The water is not rendered, ‘Compute shader (WaterLighting): Property (g_vLightListCluster) at kernel index (1) is not set’ error is in the Console
Reproducible with: 2022.2.0b2, 2023.1.0a2 (No water rendered, 'Metal: Vertex or Fragment Shader "Shader Graphs/Water" requires a ComputeBuffer at index 4 to be bound, but none provided’ error shows up)
Not reproducible with: 2023.1.0a3
Could not test with: 2020.3.35f1, 2021.3.5f1, 2022.1.9f1 (Console errors)
Reproduced on: MacOS 11.6 (Intel)
Note: Setting the ‘Lit Shader Mode’ to the ‘Forward’ and then back to the ‘Deferred’ in the Rendering section of the ‘Assets/HDRenderPipelineGlobalSettings.asset’ fixes the issue