Reproduction steps:
1. Create a new 3D project
2. Click Window > Visual Scripting > Visual Scripting Graph
3. In the Visual Scripting window, select "Browse to open a Graph"
4. Select "None"
Expected result: Visual Scripting Graph is created and opened
Actual result: Unity Editor crashes
Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1
Not reproducible with: 2023.2.0a1, 2023.2.0b13, 2023.3.0a9
Reproducible on: Ubuntu 23.04
Not reproducible on: No other environment tested
First lines of the first crash stack trace:
#0 0x00564d3980b9fc in burst_signal_handler(int, siginfo_t*, void*)
#1 0x007f9f27c3c460 in __sigaction
#2 0x00564d3ae887f0 in GUIView::SendLayoutEvent(GUIState&)
#3 0x00564d3ae88c75 in GUIView::OnInputEvent(InputEvent&)
#4 0x00564d3a7d01b4 in GUIView::ProcessInputEvent(InputEvent&)
#5 0x00564d3ae8d155 in OnGUIViewButtonPress(GUIView*, void*)
First lines of the second crash stack trace:
#1 0x005564e97490b6 in IDList::CalculateNextFromHintList(GUIState&, int, bool)
#2 0x005564e974919d in IDList::GetNext(GUIState&, int, FocusType, RectT<float> const&)
#3 0x005564e974dd0b in GUIState::GetControlID(GUIState&, int, FocusType, RectT<float> const&, bool)
#4 0x0000004115b610 in (wrapper managed-to-native) UnityEngine.GUIUtility:Internal_GetControlID_Injected (int,UnityEngine.FocusType,UnityEngine.Rect&)
#5 0x0000004115b563 in UnityEngine.GUIUtility:Internal_GetControlID (int,UnityEngine.FocusType,UnityEngine.Rect)