How to reproduce:
1. Open the attached project ("il2cpperror.zip")
2. Make a Build
3. Observe the output in the Console
Expected result: The project is built successfully
Actual result: A "Unity.IL2CPP.DataModel.UninitializedDataAccessException" error is thrown
Reproducible with: 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Could not test with: 2020.3.37f1 (plugin isn't compatible, 400+ errors)
Reproducible on:
macOS 12.1 (Intel)
First lines of the error:
Unity.IL2CPP.DataModel.UninitializedDataAccessException: [Unity.IL2CPP.DataModel.FunctionPointerType] method System.Int32 (OpenExrCore.Bindings._priv_exr_context_t,System.Int32,System.SByte*).ContainsGenericParameter has not been initialized yet.
at Unity.IL2CPP.DataModel.MemberReference.ThrowDataNotInitialized(String publicPropertyOrFieldName) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.DataModel/MemberReference.cs:line 86
at Unity.IL2CPP.DataModel.FunctionPointerType.get_ContainsGenericParameter() in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.DataModel/FunctionPointerType.cs:line 72
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
...