Unity Issue Tracker - NavMesh Agents struggle to make sharp turns when the application's framerate is limited
Closed
UUM-59747
NavMesh Agents struggle to make sharp turns when the application's framerate is limited
Unity: AI Navigation Core
Won't Fix
6.3.X
6.2.X
6.1.X
6.0.X
2023.3.X
2023.2.X
2022.3.X
2021.3.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
We don't want to take the risk on a branch going to XTLS but can take it here if ES request it.
How to reproduce:
1. Open the attached “navmesh_fps_issue” project
2. Open the “TestScene” (Assets > AITest > TestScene)
3. Enter Play Mode and observe the result
Expected result: All NavMesh Agents move to the red sphere
Actual result: Two Agents get stuck when trying to take a sharp turn, then proceed to ping-pong back and forth