Steps to reproduce:
- Open the attached project
- Open Example Scene
- Issue 1: VFX Outputs visually differ from GameObject even though the same shader is applied to both of them
- Open Lighting window in Window > Rendering > Lighting
- Open Scene tab within Lighting window and set Lightmap Resolution to 4 or 6
- Clear baked data and Bake Lighting again
- Issue 2: Observe discrepancy between GameObjects and VFX Objects
- Open Lit Mat ShaderGraph
- Disable 'Apply Lightmap Scaling' in BakedGI node
- Issue 3: Observe discrepancy between GameObjects and VFX Objects
Actual results: VFX Outputs do not account for Lightmap Scaling and Lightmap Resolution settings and visually differ from regular gameobjects that contain the same material
Expected results: VFX account for Lightmap Scaling, Lightmap Resolution and look visually the same as regular GameObjects
Reproducible with versions: 6000.2.0a8
Not reproducible with versions: n/a
Can’t test with versions: n/a
Tested on (OS): macOS
Notes: