Reproduction steps:
1. Open the user’s attached project
2. Remove the Cinemachine package
3. Build the project
4. Run the project
Reproducible with: 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a14
Could not test with: 2020.3.41f1 (CS0246 errors)
Reproducible on: Windows 10
Expected result: the Player looks like the Game view
Actual result: the Player looks black and an error is thrown:
“Command buffer Render SSR contains at least one command (command type: SetRenderTarget) that is not suitable to be executed in async compute: (previous command: WaitOnGPUFence)”
Notes:
1. Screen isn’t black in 2021.3.12f1
2. Sometimes the issue isn’t reproducible. Seems to depend on what option it was built with (Build/Clean Build/Build and Run). Haven’t tested properly because of long build times
3. Ray tracing is disabled and enabled in PauseMenu.cs
4. Not reproducible in Play mode