Steps to reproduce:
1. Open the attached user's project "ShadowFlickerIssue.zip"
2. Connect Oculus link
3. Open the "SampleScene.unity"
4. Make sure Rendering Path is set to Deffered in "Assets/Settings/URP-Balanced-Renderer.asset"
5. Enter Play Mode
6. Rotate your view slowly and observe the flickering shadows
Expected Result: Spotlight shadows do not flicker when Rendering Path is selected in and rotating the HDM view in XR
Actual Result: Spotlight shadows flicker when Deffered Rendering Path is selected and rotating the HDM view in XR
Reproducible with: 2021.3.39f1, 2022.3.30f1, 6000.0.3f1
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12
Notes:
-Issue reproduces in Editor, Windows Standalone Player and when building to a Quest device
-Issue reproduces with OpenXR and OculusXR plugins
-Issue reproduces with Multi-pass, Multi-view and Single Pass Instanced renderening modes
-Issue is reproducible when at world-space coordinates (200, 0, 200) but not at the origin
-Issue only reproduces with Deffered Rendering Path in URP asset settings