UI Toolkit ':hover' state remains active when another panel is drawn over the hovered element and Touch input is used
Unity: UI Toolkit Framework
Won't Fix
6.0.X
6000.0.29f1 onwards
This has been already fixed in 6.1+ and it's deemed too high risk to backport at this time to 6.0 or 22.3.
Reproduction steps:
1. Make sure a display with touch support is available for testing
2. Open the attached “IN-95076.zip” project
3. Open the “SampleScene”
4. Enter the Play mode
5. Tap the “Open” button
6. Observe another Panel has opened
7. Observe the “Open” button
Expected result The button is not in hover state (gray coloured)
Actual result: The button remains in hover state (red coloured)