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Synopsis:
If you include Hand Interaction Profile in Project Settings > XR Plug-in Management > OpenXR then teleportation to arbitrary locations fails to work. (Though you can interact with UI and 3D interactables).
If you remove Hand Interaction Profile then arbitrary teleportation works, but raycast beams do not point where you aim them (see raycast.png attached), and even if you manage to make raycast beams hit UI or 3D interactables, you cannot manipulate them via raycast.
Steps to reproduce:
Actual results:
The teleportation reticle vanishes, but your position and orientation do not change.
Expected results:
Your position and orientation should change to match the position and orientation of the teleportation reticle.
Reproducible with versions:
3.5.1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Windows 11
Notes:
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