Particle System “Start Size” is set to “startSizeMultiplier” number instead of being multiplied by it
Unity: Visual Effects - Legacy
Won't Fix
2023.2.X
2023.1.X
2022.2.X
2021.3.X
2020.3.X
It's a documentation issue. Issue can be submitted at the bottom of the relevant docs page online.
How to reproduce:
1. Open the user’s attached “ParticleSystem Bugs.zip” project
2. Select “Particle System RANDOM BETWEEN CONST SIZE” GameObject and observe the “Start Size” in the Inspector window
3. Enter Play Mode
4. Repeat the 2nd step
Expected result: “Start Size” is 3
Actual result: “Start Size” is 1
Note: If having Particle System “Start Size” as a “Random Between Two Constants” (“Particle System CONST SIZE” GameObject), then the second constant gets set to 1
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