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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Reproduction steps:
1. Open the "repro_IN-83771" project
2. Open the "/Assets/DevDunkStudio/ShadowReceiverURP/Samples/Scenes/ShadowReceiverDemo.unity" Scene
3. Select the "/Assets/Settings/Mobile_Renderer.asset"
4. In the Inspector, make sure that the "Transparent Receive Shadows" parameter is disabled
5. Open the Scene view
6. Observe the shadows in the Scene
Expected result: No shadows are shown
Actual result: Main light shadows are shown
Reproducible with: 2021.3.43f1, 2022.3.46f1, 6000.0.19f1
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
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