Unity Issue Tracker - Static Shadow Caster (from hdrp) flag does nothing
Closed
UUM-59785
Static Shadow Caster (from hdrp) flag does nothing
Unity: Lighting
Usability
URP
Won't Fix
6.2.X
6.1.X
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Closing as Won't fix due to 2023.2 reaching it's EOL.
Steps to reproduce
Create a new project or import an existing one using Unity 2021.3 LTS or newer
Add a 3D object to the scene and select it
Under the Mesh Renderer component, inspect the Static Shadow Caster flag
Expected behavior
Enabling Static Shadow Caster flag allows user to specify which objects will be marked as static in a cached shadow map
Actual behavior
Static Shadow Caster flag does not work in URP, and is only supported in custom SRPs. Cached shadows maps in URP are still not supported at the time of writing
Notes
Observed in 2021.3.33f1 and all newer Unity releases
Leaving this option exposed sets wrong expectations and can be confusing to our users
Recommend hiding this option, and only exposing it once cached shadowmap support lands in URP
For custom SRP users, allow them to access this flag via the API
Prioritise and Follow this issue
Have a workaround or additional info about this issue?