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Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce:
1. Open the attached “IN-84217.zip” project
2. Switch the Target Platform to Android (File → Build Settings)
3. Build and Run on an Android device
4. Observe the Player
Expected result: The Player switches to a different view showing a cube
Actual result: Crash occurs when the view switch happens
Reproducible with: 2022.3.48f1, 6000.0.20f1
Couldn’t test with: 2021.3.43f1 (Unsupported Shader Code in older streams)
Testing environment: Windows 11, macOS 14.6 (M1)
Reproducible on:
Quest 2 (user reported)
Pico 4 (user reported)
OnePlus 8 (user reported)
VLNQA00520, Samsung Galaxy S22 (SM-S901U), Android 14, CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno (TM) 730
VLNQA00517, Oneplus OnePlus 10 Pro 5G (NE2213), Android 12, CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno (TM) 730
VLNQA00411, Samsung Galaxy Z Fold3 5G (SM-F926B), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00341, Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 11, CPU: Exynos 990, GPU: Mali-G77
VLNQA00144, Samsung Galaxy S9 (SM-G960U1), Android 10, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Not reproducible on:
Samsung Galaxy A32 5G (user reported)
Notes:
First few lines of the Stacktrace:
#00 pc 00000000010e5968 /data/app/~~DJuKS7kqB2CtrYB2WISsYQ==/com.UnitySupport.BugShaderWarmUpCrash-39M6Pl8HaDfij6Uo5lxM1A==/lib/arm64/libunity.so (AtomicQueue::Enqueue(AtomicNode*)+12) (BuildId: e8aa4344e9e9c8606aecbf53d23344363774710d)
#01 pc 0000000001a1dd5c /data/app/~~DJuKS7kqB2CtrYB2WISsYQ==/com.UnitySupport.BugShaderWarmUpCrash-39M6Pl8HaDfij6Uo5lxM1A==/lib/arm64/libunity.so (vk::GraphicsPipelineCache::EnqueuePipelineForIntegration(vk::PipelineKey const&, vk::DeviceLocalPipelineCacheState*, VkPipeline_T*)+136) (BuildId: e8aa4344e9e9c8606aecbf53d23344363774710d)
#02 pc 0000000001a31dcc /data/app/~~DJuKS7kqB2CtrYB2WISsYQ==/com.UnitySupport.BugShaderWarmUpCrash-39M6Pl8HaDfij6Uo5lxM1A==/lib/arm64/libunity.so (vk::CreatePipelineJob(vk::CreateGraphicsPSOJobData*)+148) (BuildId: e8aa4344e9e9c8606aecbf53d23344363774710d)
#03 pc 0000000000dd9a20 /data/app/~~DJuKS7kqB2CtrYB2WISsYQ==/com.UnitySupport.BugShaderWarmUpCrash-39M6Pl8HaDfij6Uo5lxM1A==/lib/arm64/libunity.so (ujob_execute_job(ujob_control_t*, ujob_lane_t*, ujob_job_t*, ujob_handle_t, unsigned int)+164) (BuildId: e8aa4344e9e9c8606aecbf53d23344363774710d)
#04 pc 0000000000dda148 /data/app/~~DJuKS7kqB2CtrYB2WISsYQ==/com.UnitySupport.BugShaderWarmUpCrash-39M6Pl8HaDfij6Uo5lxM1A==/lib/arm64/libunity.so (lane_guts(ujob_control_t*, ujob_lane_t*, int, int)+884) (BuildId: e8aa4344e9e9c8606aecbf53d23344363774710d)
#05 pc 0000000000dda9d4 /data/app/~~DJuKS7kqB2CtrYB2WISsYQ==/com.UnitySupport.BugShaderWarmUpCrash-39M6Pl8HaDfij6Uo5lxM1A==/lib/arm64/libunity.so (worker_thread_routine(void*)+156) (BuildId: e8aa4344e9e9c8606aecbf53d23344363774710d)
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