Unity Issue Tracker - Custom Physics Shape isn't applied to sprite when using the Aseprite Importer
Closed
DANB-510
Custom Physics Shape isn't applied to sprite when using the Aseprite Importer
Package: 2D Aseprite Importer
Feature Request
1.0.X
This is not a bug, but rather a gap in the feature set of Aseprite Importer. We have this feature on our radar and are considering it for future versions of the package.
Thank you for bringing this to our attention.
How to reproduce:
1. Open the attached “Bug Report.zip“ project
2. Open the “BugScene“ Scene
3. Open the Scene view
4. Select the “tree_0“ GameObject in the Hierarchy
Expected result: The Collider Shape is the same as the Sprite Editor Custom Physics Shape
Actual result: The Collider Shape is different from the Sprite Editor Custom Physics Shape