Unity Issue Tracker - NavMeshObstacles cause dead zones in the NavMesh pathing
Fixed
UUM-2969
NavMeshObstacles cause dead zones in the NavMesh pathing
Unity: AI Navigation Core
Won't Fix
2022.2.X
2022.1.X
2021.3.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
How to reproduce:
1. Open project "NavMeshTest.zip"
2. Open the Navigation window (Window>AI>Navigation)
3. Choose the Bake tab and press the "Bake" button
4. Enter the Play Mode
5. In the Hierarchy window select "Agent"
6. In the Inspector window press the "Warp Agent to Dead Zone" button
7. Press the "Path Agent to point 1" or the "Path Agent to point 2" button
8. In the Hierarchy window disable "NavMeshObstacle2"
9. Press the "Path Agent to point 1" or the "Path Agent to point 2" button
Expected result: Agent can path with the Obstacles enabled
Actual result: Agent can't path and the warning appears
Reproducible with: 2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12
Could not test with: 2019.4.31f1 (Error: Failed to load '/Users/adas.grinkevicius/Downloads/New Unity Project (77)/Assets/Scene/NavMesh.asset'. File may be corrupted or was serialized with a newer version of Unity.)
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