Reproduction steps:
1. Open the attached “IN-93546.zip” project
2. Open the “crime” Scene
3. Make sure Gizmos are enabled in the Scene view
4. Open the Profiler (Window > Analysis > Profiler)
5. Click on the ‘Play mode’ dropdown and change it to ‘Edit mode’
6. At the bottom click the ‘Live’ button and change the ‘Main Thread’ dropdown to ‘Render Thread’
7. Move the Scene Camera so that no Gizmos are visible
8. In the Profiler, click the Record icon (right of the ‘Edit Mode’ dropdown)
9. Right-click in the Scene view to trigger a repaint
10. Click on captured data in the Profiler
11. Look at the Calls number for ‘FillQuadIndexBuffer’ or ‘GfxDrawDynamic’ (called by ‘DrawGizmos’)
Actual result: ‘FillQuadIndexBuffer’ and ‘GfxDrawDynamic’ have more than 16000 Calls even when the Scene view Camera is not looking at the Gizmos
Expected result: Scene view Camera culls the icons/doesn’t draw icons that are invisible
Reproducible with: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested