Steps to reproduce:
- Open the attached "NavMeshOnTerrainColliderBug" project
- Open the "5_sliding_window_terrain" scene and make sure the terrain's collider is disabled
- Select the NavMesh Surface and check that "Use Geometry" is set to "Physics Colliders"
- Click bake and observe that a NavMesh is created over the terrain
Actual results: NavMesh is baked when the terrain collider is disabled although it shouldn't
Expected results: NavMesh is not baked on terrains with their collider disabled
Reproducible with versions: 6000.0.57f1, 6000.2.4f1, 6000.3.0b1, 6000.4.0a1
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): Win 11