Reproduction steps:
1. Open the attached “SpeedTreeNormal.zip” project
2. Open the “SampleScene”
- ensure Android is selected as build platform
- ensure Contents/MahoganyTree01_Normal preview shows "512x512 RGB Compressed ETC UNorm 170.7 KB"
3. Move the Main Camera position up and down on the Y axis
4. Observe the Game view
- or even easier: in SceneView, move towards/away from the top of the tree
Expected result: No red point is showing on the tree
Actual result: Red point is showing on the tree in certain Camera positions
Reproducible with: 2023.3.0a18, 6000.0.23f1
Not reproducible with: 2021.3.44f1, 2022.3.50f1, 2023.3.0a17
Reproducible on: macOS 14.6.1 (M1 Max), Windows 11
Not reproducible on: no other environment tested
Notes:
Does not reproduce when “Generate Mipmap” is unchecked on the "MahoganyTree01_Normal" texture (untrue, but it becomes extremely hard to trigger)
Only reproduces when the Android platform is selected (untrue, but the effects are much worse when compression format ETC is selected, which is the default selection for Android since 2022.3.0a18)