Not signed in
Copyright © 2026 Unity Technologies
Crash on keywords::LocalSpace::Find when reimporting specific assets
Steps to reproduce:
1. Open the “user’s attached project”
2. Open the “Main Menu” Scene
3. Go to “Gilligames/Build/All“ through the Main Menu
4. Repeat step 3 if both builds for Mac and Windows succeed
5. Observe crash
Reproducible with versions: 6000.0.51f1, 6000.1.7f1
Couldn’t test with versions: 2021.3.52f1, 2022.3.63f1, 6000.2.0b6 (due to compiler errors)
Reproducible on: macOS 15.5 (M1 Max)
Not reproducible on: no other environment tested
Notes:
First few lines of StackTrace:
#0 0x0000010514336c in core::base_hash_set<core::pair<core::basic_string<char, core::StringStorageDefault<char>> const, keywords::LocalKeyword, true>, core::hash_pair<core::hash<core::basic_string_ref<char>>, core::basic_string<char, core::StringStorageDefault<char>>>, core::equal_pair<std::__1::equal_to<core::basic_string_ref<char>>, core::basic_string<char, core::StringStorageDefault<char>>>>::node* core::base_hash_set<core::pair<core::basic_string<char, core::StringStorageDefault<char>> const, keywords::LocalKeyword, true>, core::hash_pair<core::hash<core::basic_string_ref<char>>, core::basic_string<char, core::StringStorageDefault<char>>>, core::equal_pair<std::__1::equal_to<core::basic_string_ref<char>>, core::basic_string<char, core::StringStorageDefault<char>>>>::lookup<core::basic_string<char, core::StringStorageDefault<char>>, core::equal_pair<std::__1::equal_to<core::basic_string_ref<char>>, core::basic_string<char, core::StringStorageDefault<char>>>>(core::basic_string<char, core::StringStorageDefault<char>> const&, core::equal_pair<std::__1::equal_to<core::basic_string_ref<char>>, core::basic_string<char, core::StringStorageDefault<char>>> const&) const #1 0x0000010513f4cc in keywords::LocalSpace::Find(core::basic_string<char, core::StringStorageDefault<char>> const&) const #2 0x0000010513f3ac in keywords::KeywordRemap::Init(keywords::LocalSpace const&, keywords::LocalSpace const&) #3 0x0000010515ece0 in ShaderLab::IntShader::ResolveFallback(ShaderLab::SerializedShader const&, Shader*, core::vector<PPtr<Shader>, core::allocator<PPtr<Shader>, 0ul>>&, bool) #4 0x000001050f1ea0 in ShaderLab::IntShader::CreateFromSerializedShaderMainThread(ShaderLab::IntShader*, ShaderLab::SerializedShader const&, core::vector<PPtr<Shader>, core::allocator<PPtr<Shader>, 0ul>>&, bool, Shader*)
Sign in to see your voted issues