Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Enter the Play Mode
4. Observe the Game View and Console window
Expected result: The “Plane” GO is rendered as set to “Repeat” Wrap Mode
Actual result: The “Plane” GO is rendered as set to “Clamp” Wrap Mode but the Console prints out the “Repeat” Wrap Mode
Reproducible on: Windows 10, Ubuntu 20.04 (user)
Not reproducible on: No other environment tested
Notes:
Changing the texture’s Wrap Mode through code does not change the rendering result
Setting “Vulkan” to the top of the list of “Graphics APIs for Windows”, changes the rendering result to always render the texture as set to “Repeat” Wrap Mode
The rendering result may vary depending on how the camera is connected (E.g USB, WiFi)
Prioritise and Follow this issue
Have a workaround or additional info about this issue?