Unity Issue Tracker - Color correction colors the occlusion mesh
Closed
UUM-1898
Color correction colors the occlusion mesh
Unity: XR SDK
XR
URP
Post Processing
Won't Fix
2023.2.X
2023.1.X
2022.2.X
2021.3.X
2020.3.X
The issue is that postFX effect is applied fullscreen. A proper way to fix this is to only apply postFX to the visible area. To achieve that, we want to implement the visible mesh feature into XRSDK.
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Have a workaround or additional info about this issue?