Steps to reproduce:
- Create and open an empty project
- Install com.unity.behavior
- Create and open a behavior graph (Assets > Create > Behavior > Behavior Graph)
- Right-click on an empty area and add a "Wait" node
- Duplicate the "Wait" node
- Connect the OnStart node to both Wait nodes (a pop-up window should appear)
- In the pop-up window, select "Run In Parallel Until Any Succeeds"
- Click on the Run In Parallel Until Any Succeeds node
- In the inspector, observe the value of Parallel Mode
Actual results: Parallel Mode is set to "Default"
Expected results: Parallel Mode is set to "Until Any Succeeds"
Reproducible with versions: 1.0.6
Tested on (OS): MacOS (M1) 15.1.1
Notes:
- This is also the case for "Run In Parallel Until Any Complete" and "Run In Parallel Until Any Fail"
- Focusing out of and back in the behavior graph window changes the node name from ""Run In Parallel Until Any Succeeds" to just "Run In Parallel", reflecting that it is in fact set to Default