2023.2.XThird Party Issue
This is a complex issue inside PhysX (even with the latest PhysX 5). Nvidia is aware and looking into it but for now here are a few workarounds:
- Do not use the Patch Friction type, it only picks 2 out of 4 contacts and the result is never going to be symmetrical.
- Use the Two-Directional Friction type. It works on all 4 of the produced contacts and has the best chance of producing a symmetrical result.
- Bump us the velocity (and potentially position) iteration count to increase the convergence of the friction constraints