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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. In this specific case, the issue was caused by having sub-emitter Particle System with the Prewarm option enabled. *The workaround is to disable Prewarm on the sub-emitters.* Having Prewarm on sub-emitters is discouraged, and is not necessary because prewarm can be done by the parent system. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. In this specific case, the issue was caused by having sub-emitter Particle System with the Prewarm option enabled. *The workaround is to disable Prewarm on the sub-emitters.* Having Prewarm on sub-emitters is discouraged, and is not necessary because prewarm can be done by the parent system. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. In this specific case, the issue was caused by having sub-emitter Particle System with the Prewarm option enabled. *The workaround is to disable Prewarm on the sub-emitters.* Having Prewarm on sub-emitters is discouraged, and is not necessary because prewarm can be done by the parent system. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
How to reproduce:
1. Open the attached “CrashRepro“ project
2. Build And Run
3. Repeatedly press the “A“ key (Can take up to 200 times until reproduction)
Reproducible with: 1.22.3, 1.25.1, 1.27.0 (2022.3.50f1), 1.27.0 (2022.3.65f1), 2.6.0, 2.7.0 (6000.0.55f1, 6000.2.0f1, 6000.3.0a4)
Reproducible on: macOS 15.5 Sequoia (Intel), (M1 by user)
Not reproducible on: No other environment tested
Note: Only reproducible in Builds
First few lines of the stack trace:
#0 0x0000010bfae56d in operator delete[](void*, std::nothrow_t const&)
#1 0x0000010bfe854d in operator delete[](void*, std::nothrow_t const&)
#2 0x0000010bfe9910 in operator delete[](void*, std::nothrow_t const&)
#3 0x0000010bfd7f76 in operator delete[](void*, std::nothrow_t const&)
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