Unity Issue Tracker - Shadow flickering occurs when 16:10 aspect ratio is enabled and the "Rendering Path" is set to "Deferred"
Closed
UUM-68388
Shadow flickering occurs when 16:10 aspect ratio is enabled and the "Rendering Path" is set to "Deferred"
Unity: Lighting
Won't Fix
6.0.X
2023.2.X
2022.3.X
2021.3.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the “repro_IN-72649“ project
2. Open the “/Assets/Scenes/SampleScene.unity”
3. In the “/Assets/Settings/URP-HighFidelity-Renderer.asset“, select “Deferred“ in the “Rendering → Rendering Path“ parameter
4. Enter the Play Mode
5. In the Game view, select the “16:10 Aspect” aspect ratio
6. Observe the Game view
Expected result: The game displays without any issues
Actual result: There’s a visible shadow flickering on the “Cube“ GameObject