Steps to reproduce:
1. Open the attached user's project "BlackModel_OpenGL_Android.zip"
2. Make sure the current platform is selected as Windows Standalone
3. Make sure Graphics API for the Editor is set to OpenGLES3
4. Open the "Assets/Scenes/SampleScene.unity" Scene
5. Switch to the Android Platform via Build Profiles
6. Observe the Model preview in Game View / Scene View
Actual results: the "Ren" Game Object is rendered in black
Expected result: the "Ren" Game Object is not rendered in black
Reproducible with: 6000.0.70f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8
Environment tested: Windows 11 25H2
Notes:
-"Assets/Live2D/Cubism/Rendering/CubismRenderController.cs" is responsible for the rendering of the model