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Steps to reproduce:
Actual results: Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI': Too few arguments to a macro call. at Assets/Scenes/Terminal/Shaders/Screen_Graph.shadergraph
Expected results: No error.
Reproducible with versions: 6000.0.3f1, 2022.3.29f1, 2022.3.26f1
Not reproducible with versions: 2022.3.25f1, 2021.3.37f1
Tested on (OS): macOS 12.7.4, Win 11
Notes:
Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI': Too few arguments to a macro call. at Assets/Scenes/Terminal/Shaders/Screen_Graph.shadergraph(4824) Compiling Subshader: 0, Pass: ScenePickingPass, Fragment program with _FORWARD_PLUS _REFLECTION_PROBE_BOX_PROJECTION Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DOTS_INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
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