How to reproduce:
1. Open the attached “IN-96370.zip” project
2. Ensure BatchRenderGroup Variants are set as “Keep All” (Project Settings > Graphics)
3. Ensure GPU Resident Drawer is set to “Instanced Drawing” (PC_RPAsset > Rendering)
4. In Scene View, cycle-click on an overlapping area between the “Sphere” and “Cube” GameObjects
5. Observe the “GetAllOverlapping failed” errors in the console window
6. In the Hierarchy window, select the “Sphere” GameObject
7. Press the “L” key on your keyboard to toggle Scene Pickability
8. Repeat step 4
9. Observe the endless loading process
Expected result: Objects are cycle-selected
Actual result: Errors are displayed, editor is stuck in a loading process
Reproducible in: 2023.3.0a14, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Could not test with: 2022.3.60f1 - GPU Resident Drawer feature is not available
Reproducible on: Windows 11, macOS 13.6.6 (M1), macOS 15.1.1 (M1 Max)
Not reproducible on: No other environments tested
Note:
- Issue does not reproduce if the Physics package is removed
- Endless loading process only occurs if one of the GameObjects has disabled Scene Pickability