Reproduction steps:
1. Open the attached “XProject2022_3“ project
2. Open the “Assets/Scenes/SampleScene“ Scene
3. In the Addressables Groups window (Window > Asset Managment > Addressables > Groups), build content (Build > New Build > Default Build Script)
4. Enter Play Mode
5. In the Game view, press “Addrr init” and then “Load Addressables resources” buttons
6. In the Memory Profiler (Window > Analysis > Memory Profiler), capture a snapshot of the Editor
7. Select the captured snapshot and go to “Unity Objects” section
8. In the Objects list, find and expand “AudioClip” Objects list
9. Compare the memory usage of “SFX_F_Enemies09_Death” Object against other AudioClip Objects
Expected result: All the AudioClip Objects' memory usages are similar
Actual result: The “SFX_F_Enemies09_Death” memory usage is 1MB, while the rest of the Objects' memory usage is up to 1KB
Reproducible with: 2022.1.0a16, 2022.3.61f1, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Couldn't test with: 2022.1.0a1 - 2022.1.0a15 (Memory Profiler package errors)
Reproducible on: macOS Sequoia 15.4 (M1 Max), Windows 11
Not reproducible on: No other environments tested
Notes:
- Also reproducible in the built Player, and on iOS, Android devices
- The rest of the AudioClip objects are loaded using the Addressables, but the results are the same if Addressables is not used