GPUResidentDrawer "BatchRendererGroup Variants" setting must be "Keep All". The current setting will cause errors when building a player because all DOTS instancing shaders will be stripped To fix, modify Graphics settings and set "BatchRendererGroup Variants" to "Keep All".
UnityEngine.GUIUtility:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)