Steps to reproduce:
- Create a Blank Project targeting UWP
- Follow the steps available here to correctly configure your project for C# Debugging :
- Go to File > Build Profiles. In the Platform Settings section, enable Script Debugging.
- In Player settings, enable the InternetClient, InternetClientServer, and PrivateNetworkClientServer capabilities.
- Build your project and open the generation Visual Studio Application
- In VS Project Properties , open Debugging and change to your Remote Xbox Target
- Build the VS Project and observe the project open on Xbox
- In VS, Debug > Attach Unity Debugger
- Observe the Xbox running the application is not available in the list of Remote targets. You also cannot connect directly via IP
Actual results:
You are unable to connect to the Xbox running the UWP Unity Application with the Unity Debugger.
Expected results:
The Xbox IP becomes available to connect the Unity Debugger , and the user can also connect directly.
Reproducible with versions: 6000.1.0b10
Tested on (OS):
Built using Windows Editor for UWP - deployed on Xbox Series X.