Allocating a native collection from IControl.Configure() in a scriptable processor throws an exception.
Steps to reproduce:
- Download the attached Unity project scriptable-processor-configure-exception and open it
- Open the Sine scene
- Enter play mode
Actual results:
An exception is thrown (see attached file stacktrace.txt), more errors follow as a sideeffect and a corrupted audio signal is heard.
Expected results:
No exceptions or errors and a sine tone is playing.
Reproducible with versions: 6000.5.0a3, 6000.4.0a5, 6000.3.0b10
Not reproducible with versions: 6000.4.0a4, 6000.3.0b9
Can’t test with versions:
Not relevant for versions older than 6.3
Tested on (OS):
Windows 11
Notes:
Slack thread here.