Unity Issue Tracker - OnParticleUpdateJobScheduled is never called when using ParticleSystem.Simulate() in FixedUpdate()
Fixed
UUM-102162
OnParticleUpdateJobScheduled is never called when using ParticleSystem.Simulate() in FixedUpdate()
Unity: Visual Effects
Fixed
6.2.X
6.1.X
6.0.X
Won't Fix
2022.3.X
Not planned because there are no known affected users on this version. We will reconsider if we discover any.
Reproduction steps:
1. Open the attached “IN-98512.zip” project
2. Open the “ParticlesSystem” Scene (Assets > ParticleSystemTest)
3. Enter Play mode
4. Observe the Console
Expected result: “Job - Schedule UnityEngine.Debug:Log (object)” and “Job - Execute 0x00007ffe785bf9de (Unity)” logs are constantly shown in the Console
Actual result: No logs are visible