Unity Issue Tracker - Meshes Disappear when using Map overlays in Rendering Debug
Fixed
UUM-22320
Meshes Disappear when using Map overlays in Rendering Debug
Unity: Graphics XR
URP
Fixed
2023.2.X
2023.1.X
Fixed debug overlay is missing when FinalBlit pass is in use.
How to reproduce:
1. Open an URP 3D Core project (2023.1.0a25)
2. In your scene drop a Mesh (cube, sphere , whatever)
3.Open a Rendering Debugger tabs by going into Window->Analysis->Rendering Debugger.
4.Set your "Map Overlays" param to "depth"
5. Notice that your Mesh disappeared in both the Scene and Game view.
Expected Result: The map overlay should be visible on top of a Unaltered scene/game view.
Actual Result: The Map Overlay is visible and Meshes in the Scene dissapear
Introduced by PR: [Internal link]
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