Unity Issue Tracker - GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
Fixed
UUM-104763
GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce:
1. Open attached “IN-99220” project
2. Make sure project is running in DX12
3. Open the “Scene”
4. Select the “Options” GameObject in the Hierarchy
5. In the Inspector toggle on the “Make Green” property, under the “Render Options” script component
6. Move the cursor over overlay buttons in the Scene view
7. Observer the Scene view
Expected result: All cubes are green color, no flickering
Actual result: Cubes flicker between red/green colors