How to reproduce:
1. Open the “Black Editor“ project
2. Make sure to switch the Graphics API to “OpenGLES3”, “OpenGLES2”, or “OpenGLCore” for the platform that the Editor is running on (File > Build Settings > Player Settings > Player > Other Settings)
3. Observe the Editor
Expected result: The Editor renders without any visual artifacts
Actual result: Some windows are rendered as a black texture while other components flicker
Reproduced with: 2021.3.35f1, 2022.3.20f1, 2023.2.12f1, 2023.3.0b9
Reproduced on: Windows 10 (by reporter), Windows 11
Not reproduced on: macOS 14.1.1 (M2), Ubuntu 20.04
GPU Reproduced with: AMD Radeon RX 7900 XTX (Windows 11), AMD Ryzen 3 5425U with Radeon Graphics (Windows 10)
GPU Not Reproduced with: NVIDIA GeForce RTX 3050 Ti Laptop GPU (Windows 11), Apple M2 Ultra (60 cores) (macOS 14.1.1 (M2)), AMD Radeon PRO WX 5100 (Ubuntu 20.04), AMD Ryzen 3 5425U with Radeon Graphics (Linux) (by reporter)
Notes:
1. A video is attached in the internal comments showcasing the issue
2. This seems to affect AMD GPUs
3. Not reproducible with “Direct3D11”, “Direct3D12”, “Vulkan”, and “Metal” Graphics APIs