How to reproduce:
1. Open the attached Project "iOS_Android_Orientation.zip"
2. Build and Run the Project on an iOS device
3. Observe the Player on the device
Expected results: The Player uses the entire screen of the device
Actual results: The Player uses only a part of the device's screen
Reproducible with: 2022.2.13f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a4
Could not test with: 2022.2.0a7, 2022.2.12f1 (Xcode Project crashes on UnityFramework`ShowSplashScreen(UIWindow*))
Not reproducible with: 2021.3.30f1, 2022.2.0a6
Reproduced on:
- iPhone 12 mini (iOS 14.1)
- iPhone 13 (iOS 15.0)