Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Install the Animation Rigging package (com.unity.animation.rigging)
- Select any GameObject without SkinnedMeshRenderer
- Open the Animation Rigging dropdown in the toolbar
- Select "Restore Bind Pose" option
- Observe the Console window
Actual results: "Could not restore bind pose because no SkinnedMeshRenderers were found on Global Volume or any of its children." error is thrown pointing at AnimationRiggingMenu.cs:67
Expected results: A warning/informational popup is thrown instead of an error pointing at an internal script
Reproducible with versions: 1.3.1, 1.4.0 (6000.0.62f1, 6000.2.12f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1)
Tested on (OS): MacOS Silicon Tahoe 26.0.1, Windows 11