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Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference.
Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference.
Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference.
How to reproduce:
1. Open the “IN_80499” project
2. In the Build Settings press Build And Run
Expected result: Project builds succesfuly
Actual result: Editor crashes
Reproducible with: 2023.3.0a11, 6000.0.11f1
Not reproducible with: 2021.3.40f1, 2022.3.37f1, 2023.3.0a10
Reproducible on: macOS Sonoma 14.5 (M1), macOS 14.5 23F79 Darwin 23.5.0 (user reported)
Not reproducible on: No other environment tested
Notes:
First lines of the Stack trace:
#0 0x0000010309a274 in mono_array_length(MonoArray*) #1 0x00000103f34cc0 in SettingsFilteredShaderVariantEnumeration::SettingsFilteredShaderVariantEnumeration(core::basic_string<char, core::StringStorageDefault<char>> const&, core::vector<GfxDeviceRenderer, core::allocator<GfxDeviceRenderer, 0ul>> const&, core::flat_map<ShaderTagID, ShaderTagID, std::__1::less<ShaderTagID>, core::allocator<core::pair<ShaderTagID, ShaderTagID, false>, 0ul>> const&, ShaderVariantData const&, ShaderCompilerProgram, keywords::LocalKeywordState const&, keywords::LocalKeywordState const&, keywords::LocalSpace const&, bool) #2 0x00000103f35904 in SettingsFilteredShaderVariantEnumeration::SettingsFilteredShaderVariantEnumeration(core::basic_string<char, core::StringStorageDefault<char>> const&, core::vector<GfxDeviceRenderer, core::allocator<GfxDeviceRenderer, 0ul>> const&, core::flat_map<ShaderTagID, ShaderTagID, std::__1::less<ShaderTagID>, core::allocator<core::pair<ShaderTagID, ShaderTagID, false>, 0ul>> const&, ShaderVariantData const&, ShaderCompilerProgram, keywords::LocalKeywordState const&, keywords::LocalKeywordState const&, keywords::LocalSpace const&, bool) #3 0x00000103f40450 in CompileGpuProgramSnippets(CompileShaderOptions const&, ShaderType, core::basic_string<char, core::StringStorageDefault<char>> const&, ShaderPassType, int, int, unsigned int, ShaderSnippet const&, bool&, core::basic_string<char, core::StringStorageDefault<char>> const&, core::vector<SnippetCompileJobData, core::allocator<SnippetCompileJobData, 0ul>>&, bool&, MemLabelId) #4 0x00000103f46b64 in CompileShaderSubprograms(ShaderType, unsigned int, ShaderLab::SerializedProgram&, int, core::basic_string<char, core::StringStorageDefault<char>> const&, ShaderPassType, int, int, CompileShaderOptions const&, core::vector<SubProgramBlobWriter, core::allocator<SubProgramBlobWriter, 0ul>>&, ShaderSnippet*, core::basic_string<char, core::StringStorageDefault<char>> const&, bool&) #5 0x00000103f45a5c in CompileShaderSubprograms(ShaderLab::SerializedShader&, CompileShaderOptions const&, ShaderSubprogramBlobMap&)
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