Steps to reproduce:
- read docs about how to send shader PSO tracing info back to editor in our docs https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Experimental.Rendering.GraphicsStateCollection.SendToEditor.html
- However this only work if you use a development build with the "autoconnect profiler" build option and this is not mentioned.
Actual results:
user confusion when the trace file doesn't get sent to editor even though this option is being used.
Expected results:
docs explicitly mention you need to have a development build and "autoconnect profiler" option set in build options, reducing confusion why the file may not be getting sent back to editor.