How to reproduce:
1. Open attached “IN-98672” project
2. Open the “SampleScene” in the Scenes folder
3. Make sure Statistics window is opened
4. Select the “PC_RPAsset” in the Settings folder
5. In the Inspector set “GPU Resident Drawer” property to “Instanced Drawing”
6. Make sure “GPU Occlusion Culling” is toggled on
7. Enter Play mode
8. Observe the Statistics window
9. Toggle off “GPU Occlusion Culling”
10. Observe the Statistics window
Expected result: Tris and Verts values are ~8k and ~16k respectively, with GPU Occlusion Culling enabled
Actual result: Tris and Verts values are ~45 and ~120 respectively, with GPU Occlusion Culling enabled
Reproducible with: 2023.3.0a18, 6000.0.45f, 6000.1.0b14, 6000.2.0a8
Not reproducible with: 2023.3.0a17
Couldn’t test with: 2022.3.61f1 (GPU Resident Drawer not implemented)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: When enabling GPU Occlusion Culling in 2023.3.0a17 and 2023.3.0a18 a warning is displayed: “Render Graph must be enabled to use occlusion culling”