Steps to reproduce:
1. Create new Unity project using Mixing Reality Template
2. Make sure to have iOS Module installed
3. Open Build Profiles window
4. Select and switch to iOS Platform in Build Profiles window
5. Observe the Console window
Actual results: warning “Shader warning in 'BuildLightGrid': HLSLcc: More than 16352 bytes of threadgroup memory allocated, this is not supported on older devices (pre-A9). at kernel BuildRegirLightGrid (on metal)” is thrown when switching to iOS Platform
Expected results: no warnings are thrown in the Console window
Reproducible with versions: 2.2.0 (6000.4.0a1 (b27b8eafe426), 6000.4.0a4)
Not reproducible with versions: 2.2.0 (6000.3.0a6 (6966ed4b28e1), 6000.3.0b9)
Tested on (OS): macOS Silicon Tahoe 26.0 (M1)