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It is not reproducible with recent major versions - 2021.3.43f1, 2022.3.47f1, and 6000.0.20f1.
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. Observe the Player
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7f1
Reproduction environment: macOS Sonoma 14.3 (Intel), Windows 10 (user’s)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
Huawei P30 Pro, Mali-G76 MP10 (user’s)
Not reproducible with these devices:
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00336, HUAWEI Y6p (MED-LX9N), Android 10, CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00146, Htc 10 (HTC 10), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
HUAWEI Mate 40 Pro, Android 10, GPU: Mali-G78
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Notes:
First few lines of the stack trace:
#00 pc 0000000000700d1c /data/app/com.UnityTechnologies.com.unity.template.urpblank-oV_lpMiS0Lg499FmFyOicg==/lib/arm64/libunity.so (GpuProgramParameters::operator=(GpuProgramParameters const&)+12) #01 pc 00000000006fa8bc /data/app/com.UnityTechnologies.com.unity.template.urpblank-oV_lpMiS0Lg499FmFyOicg==/lib/arm64/libunity.so (ShaderLab::SubProgram::Compile(ShaderLab::CompilationData&)+1536) #02 pc 00000000006fc120 /data/app/com.UnityTechnologies.com.unity.template.urpblank-oV_lpMiS0Lg499FmFyOicg==/lib/arm64/libunity.so (ShaderLab::Program::EnsureCompiledAndMarkUnsupportedIfFailed(ShaderLab::SubProgram const*, int, keywords::LocalKeywordState const&, keywords::LocalKeywordState*, ShaderSnippetResult&) const+204) (BuildId: 8797547dd6b3c777) #03 pc 00000000006fc810 /data/app/com.UnityTechnologies.com.unity.template.urpblank-oV_lpMiS0Lg499FmFyOicg==/lib/arm64/libunity.so (ShaderLab::Program::GetMatchingSubProgram(Shader const*, ShaderLab::Pass const*, keywords::LocalKeywordState const&, unsigned int, keywords::LocalKeywordState*, ShaderSnippetResult&, AsyncShaderCompilationMode, bool, int, int) const+1576) #04 pc 00000000006efd24 /data/app/com.UnityTechnologies.com.unity.template.urpblank-oV_lpMiS0Lg499FmFyOicg==/lib/arm64/libunity.so (ShaderLab::ShaderState::FindSubProgramsToUse(Shader const*, ShaderLab::Pass const*, ShaderLab::SubPrograms&, ShaderPassContext const&, keywords::LocalKeywordState const&, bool, int, int) const+284) #05 pc 00000000006ed04c /data/app/com.UnityTechnologies.com.unity.template.urpblank-oV_lpMiS0Lg499FmFyOicg==/lib/arm64/libunity.so (ShaderLab::ShaderState::ApplyShaderState(unsigned int, ShaderPropertySheet const*, ShaderPassContext const&, keywords::LocalKeywordState const&, Shader const*, ShaderLab::Pass const*, DynamicBranchState*, ShaderLab::SubPrograms*, DeviceRenderStateBlock const*, int, int, ShaderLab::Pass const*, ShaderLab::Pass const*) const+172)
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